![]() ![]() During the development of Fallout 3 (2008), and later Fallout 4 (2015), Joel Burgess argued with the team numerous times over the effects the absence of transistors would have not just on the basic mechanics, but also on the culture of the world.This was not consistently implemented, as noted in June 2003 by Joshua Sawyer during an exchange on No Mutants Allowed: When a user stated that Fallout is set in a future where the transistor was never invented, he pointed out the fact that EMP grenades in Fallout and Fallout 2 are incredibly powerful against robots, which would not be the case if they were based on vacuum tubes.Leonard Boyarsky recounted the story in 2018, in an interview on Matt Chat. Cain agreed, adding that vacuum tube electronics would be less susceptible to electromagnetic damage. ![]() The idea originated in a proposal to feature a lot of vacuum tubes, since "everything would look cooler if it had vacuum tubes". the transistor was invented, but microelectronics did not catch on) and stayed with vacuum tubes. Leonard Boyarsky pitched the idea to Tim Cain during the development, proposing that in the universe of Fallout, humans never went beyond transistors (i.e.
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